Right now is an exciting time to be a fan of The Lord of the Rings, and not just because the franchise is returning to the big screen next year for a new live-action movie. We’re talking, of course, about The Lord of the Rings: The Hunt for Gollum, the new film taking place between the events of The Hobbit movies and Peter Jackson’s original Lord of the Rings trilogy. Andy Serkis is confirmed to return and reprise his role as Gollum in the film, and he’s also directing. The Lord of the Rings fans also have the return of The Rings of Power right around the corner, but Season 3 won’t be around for long. Season 3 premieres with four episodes on November 11, with Episodes 5 and 6 dropping on November 18 and the final two episodes releasing on November 25.
In addition to content on the big and small screen, The Lord of the Rings fans also have some exciting content from other mediums to be excited about. Not least of which is a new game in the works from Warhorse Studios, the same developers behind both critically acclaimed Kingdom Comes games. Little is known about the new release at this time, as it’s still in the early stages of development, but it’s confirmed to be an open-world game that will allow players to explore Middle-earth. In another riveting development, this afternoon, Daybreak Games and Standing Stone Games released the new Wolves of Mordor expansion for The Lord of the Rings Online. With the War of the Ring won, the Free Peoples believe Sauron’s threat is over. However, beyond the plateau of Gorgoroth, some of Sauron’s servants have returned and the wolves of Mordor are hunting down those who destroyed their master.
Four worlds and four completely different ideas of what a good life
looks like. This is where you belong, what it would ask of you, and what you would get back in
return.
You belong somewhere old enough that the mountains have names and
somebody can still tell you who gave them. Middle-earth is for people who think the right
thing is worth doing even when it will not be finished in their lifetime.
- This is the only world on the list where doing good is understood as a very long defeat,
fought anyway, by people who will never see how it ends. - You are drawn to grandeur, to white cities and deep forges and the sense that almost
everything you touch is older than your entire family line. - The Rings of Power is set in the last good age before it all goes wrong, which gives
every quiet scene in it a slightly unbearable weight. - You would take the hard road, and you would take it on foot.
You want the sea, a crew, and absolutely nobody telling you where
you are allowed to go. The Grand Line is the world for people whose main ambition in life is
finding out what is over there.
- One Piece has run for decades on one very simple engine, which is a group of people who
each want something impossible and have decided to go and get it together. - You collect people. Your ideal crew is a set of misfits who were each written off
somewhere else before you turned up and offered them a better idea. - The world is enormous and deliberately ridiculous, and the emotional gut punches land
harder because of that rather than in spite of it. - You would set sail knowing the map runs out, which is more or less the entire point of
it.
You would rather be feared and useful than liked and useless. The
Continent is a world where the monsters are the straightforward part of the job and the
people are where it all gets complicated.
- Witchers get paid to do what nobody else will and resented for existing at all, which is
a trade most people would refuse and you would probably accept. - You have no real illusions about which side is the good one, largely because on the
Continent that question tends to have a disappointing answer. - The best of these stories are not about the fighting. They are about somebody with a
rigid code being repeatedly cornered into caring about people. - You would take the coin, finish the job properly, and be out of town before the story
got told wrong.
You want the myths to be real and loose in the actual world, and
you want to find out at about thirteen that you were never anywhere near as ordinary as
everybody kept telling you.
- Percy Jackson takes the oldest stories we have and drops them into car parks and diners,
which makes the gods considerably funnier and a great deal worse. - You would be the kid every school gave up on, who turns out to have been built for
something nobody thought to test for. - The series is genuinely about friendship rather than destiny, and it says so out loud
every time a prophecy tries to get in the way. - Camp Half-Blood is the real fantasy here: a place where the thing that made you
difficult everywhere else is the thing that makes you belong.
Here’s Everything We Know About ‘The Wolves of Mordor’
There are three versions of The Wolves of Mordor: A Standard Edition for $39.99, which includes the expansion, a “Were-hunter” title, and two Neighbours. The Collector’s Edition for $79.99, which also adds the “Dauntless” cosmetic sets, character boosts, and a third Neighbour. And then the Ultimate Fan Bundle for $129.99, which adds a fourth Neighbour, an XP boost, the Scar the Hunter’s Hound pet, and more. The Wolves of Mordor also brings about an epic new story allowing players to experience beyond Gorgoroth, the Beasts of Draugardh, and plenty of new tactics, skills, lessons, and enhancements that will open the game up to players in unforeseen ways.
Stay tuned to Collider for more updates and coverage of The Lord of the Rings franchise.
The Lord of the Rings: The Rings of Power
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