There have been plenty of great games released in the last few years, but not many have had the same cultural impact as Elden Ring, which is still one of the most-played games on Steam and other platforms years later. The game was developed by FromSoftware, the same studio behind the Bloodborne and Dark Souls games, and it was co-written by George R.R. Martin, the legendary author whose writings inspired Game of Thrones. Elden Ring is even being turned into a movie courtesy of writer/director Alex Garland, and it’s confirmed to be A24’s most expensive movie ever, boasting a budget of nearly $200 million. The movie has already wrapped filming, but it isn’t coming to theaters until 2028, which leaves the post-production team with plenty of time to make the final polishes before it comes out.
Next up on the slate for FromSoftware is The DuskBloods, which is being developed in collaboration with Nintendo as a Switch 2 exclusive — this means that the game will not launch on XBOX, PlayStation, or PC. Since the game was announced in 2024, it was thought that The Duskbloods would be released before the end of 2026, but this is no longer the case. FromSoftware announced in a new press release this afternoon that The Duskbloods has officially been delayed to 2027 to give the development team more time to focus on combat, strategic depth, and player expression. There was growing concern that the game would be delayed when it was completely left out of the September 2026 Nintendo Direct show, which came after the game experienced server issues that prevented players from logging in.
Four worlds and four completely different ideas of what a good life
looks like. This is where you belong, what it would ask of you, and what you would get back in
return.
You belong somewhere old enough that the mountains have names and
somebody can still tell you who gave them. Middle-earth is for people who think the right
thing is worth doing even when it will not be finished in their lifetime.
- This is the only world on the list where doing good is understood as a very long defeat,
fought anyway, by people who will never see how it ends. - You are drawn to grandeur, to white cities and deep forges and the sense that almost
everything you touch is older than your entire family line. - The Rings of Power is set in the last good age before it all goes wrong, which gives
every quiet scene in it a slightly unbearable weight. - You would take the hard road, and you would take it on foot.
You want the sea, a crew, and absolutely nobody telling you where
you are allowed to go. The Grand Line is the world for people whose main ambition in life is
finding out what is over there.
- One Piece has run for decades on one very simple engine, which is a group of people who
each want something impossible and have decided to go and get it together. - You collect people. Your ideal crew is a set of misfits who were each written off
somewhere else before you turned up and offered them a better idea. - The world is enormous and deliberately ridiculous, and the emotional gut punches land
harder because of that rather than in spite of it. - You would set sail knowing the map runs out, which is more or less the entire point of
it.
You would rather be feared and useful than liked and useless. The
Continent is a world where the monsters are the straightforward part of the job and the
people are where it all gets complicated.
- Witchers get paid to do what nobody else will and resented for existing at all, which is
a trade most people would refuse and you would probably accept. - You have no real illusions about which side is the good one, largely because on the
Continent that question tends to have a disappointing answer. - The best of these stories are not about the fighting. They are about somebody with a
rigid code being repeatedly cornered into caring about people. - You would take the coin, finish the job properly, and be out of town before the story
got told wrong.
You want the myths to be real and loose in the actual world, and
you want to find out at about thirteen that you were never anywhere near as ordinary as
everybody kept telling you.
- Percy Jackson takes the oldest stories we have and drops them into car parks and diners,
which makes the gods considerably funnier and a great deal worse. - You would be the kid every school gave up on, who turns out to have been built for
something nobody thought to test for. - The series is genuinely about friendship rather than destiny, and it says so out loud
every time a prophecy tries to get in the way. - Camp Half-Blood is the real fantasy here: a place where the thing that made you
difficult everywhere else is the thing that makes you belong.
Here’s What We Know About The ‘Elden Ring’ Movie
Alex Garland wrote the script and directed the Elden Ring movie by himself, but George R.R. Martin and Hidetaka Miyazaki are credited as writers on the project as well for their work crafting the story for the video game. A24 has loaded up a star-studded cast for the Elden Ring movie as well, with Jonathan Pryce, Cailee Spaeny, Tom Burke, Nick Offerman, Havana Rose Liu, Sonoya Mizuno, Kit Connor, Ben Whishaw, Jefferson Hall, and more all being tapped for key roles in the film. Casting details are being kept under wraps, but the movie is being described as faithful to the game and full of epic cinematic moments.
Stay tuned to Collider for more updates and coverage of The Duskbloods and the Elden Ring movie coming to theaters in 2028.
Elden Ring
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