Dungeons & Dragons’ New Species Is Officially Broken

Nairavoice | 24m ago 22 0 4 min read
Dungeons & Dragons’ New Species Is Officially Broken

A new playable species added to Dungeons and Dragons with the release of the World of Warcraft expansion is officially broken, and if you like taking to the skies with aasimar and aarakocra characters, you’re going to love this one. The release of D&D: World of Warcraft has added tons of character options, monsters, and much more from Blizzard’s iconic MMORPG to the TTRPG. Players can now control their favorite characters from Azeroth in a tabletop setting, and this expansion is quite complete, featuring things like classes, professions, and more.

By using the new subclasses in D&D: World of Warcraft, players can even play Death Knights, Demon Hunters, and Evokers at their tables. There are also new subclasses for classic classes, like the Oath of the Holy subclass for Paladins. In addition to all of that, players can choose new or reworked species. You can, for instance, play a Blood Elf, which is a lineage for the Elf in the 2024 Player’s Handbook, or pick an entirely new species, such as the Vulpera. In total, the expansion offers 16 species options, but one of them is delightfully broken.

Following the classes in D&D: World of Warcraft, there are species options, and the very first of them is already a perfect choice. The Dracthyr arrive in Dungeons and Dragons, and despite their visual similarities to the Dragonborn, they are very different, especially when it comes to rules. Dracthyr have Darkvision with a range of 60 feet, which feels standard, but there are many species that don’t have access to Darkvision. Dracthyr can also use their wings and tails as weapons with their Natural Weaponry trait, letting them make an Unarmed Strike to shove a creature as a Bonus Action.

However, Dracthyr have extra traits that make them even more special. Gliding Wings lets them subtract 100 feet from the distance fallen when calculating the fall’s damage, and they can move up to 2 feet horizontally for every 1 foot they descend. Mechanically speaking, you can fall up to 100 feet without ever taking damage, and up to 200 feet reducing the damage you take. It’s not as good as the damage-nullifying Glide trait from the Hadozee species in Dungeons and Dragons. However, Dracthyr also gain a ton of horizontal mobility, letting you reach far-away locations.

Dracthyr Characters Can Fly In Dungeons & Dragons

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The Dracthyr from World of Warcraft, within the TTRPG setting, also have the Visage trait. This ability lets them use a Magic action to shape-shift into a humanoid form, called a visage, or back to their natural Dragon form. On top of how cool it is to technically design two different characters, a visage can come in handy in locations where a Dracthyr would feel out of place, or when trying to escape authorities. Last but not least, Dracthyr have the Draconic Flight trait, unlocked at level 5.

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As a Bonus Action, you can leap into the air and gain a Fly Speed equal to your Speed for 10 minutes. This can only be used once per Long Rest. Flight is extremely powerful in the game, and while it isn’t as good as an aarakocra’s game-breaking level 1 flight, it is better than the aasimar’s flight. With it, you can fly around slinging spells or firing arrows in combat, or reach otherwise impossible locations. With the proper build to take advantage of these traits, Dracthyr are the most broken species in Dungeons and Dragons‘ World of Warcraft expansion.

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Nairavoice

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