The world of Yharnum is getting closer to returning as Sony’s Bloodborne movie hits a major new milestone.
Originally published in 2015, FromSoftware’s fantasy action epic put players in the shoes of a figure simply known as the Hunter as they venture through the Victorian-era Gothic city of Yharnam, which is overrun with various monsters transformed by blood from a race of eldritch beings, and must fight to discover a way to rid the world of its evil. Just over a decade after its release, Sony began development on a Bloodborne movie adaptation, with iconic YouTuber Jacksepticeye attached to produce.
Now, in an interview with IGN for his role in a new Hitman Elusive Target DLC mission, Jacksepticeye offered an update on the Bloodborne movie. Acknowledging time “went by quick” following the film’s announcement in April, the producer confirmed that the film is “much more along the pipeline” than the initial news, confirming that the development team have “a lot more stuff mapped out” in terms of its plot, as well as having “people in place to make this thing happen,” teasing that major new announcements are on the horizon:
Jacksepticeye: It’s one of those things that I personally would love to just say everything as a fan of this thing, but then there’s no expectation or there’s no fun in the process. Hopefully, sooner than later, we can have announcements where we talk about who’s involved and where it’s going and little teases of the story and where we’re at with that. But I am proud of the work I’ve been doing on it. I think it’s such an interesting job to have, and for me, it’s fun to do. It can be really stressful as well at the same time, because you’re taking on such a monumental IP. And I am just there to be like, “Hey, we need this pinprick perfect.” Will we ever get something perfect? I don’t know. It’s probably impossible to get everyone’s expectations into one central pillar, but as someone who’s brought on to do this job, I’m right in the position where I need to be, and we’re poised to have something really cool.
Jacksepticeye: It’s one of those things that I personally would love to just say everything as a fan of this thing, but then there’s no expectation or there’s no fun in the process. Hopefully, sooner than later, we can have announcements where we talk about who’s involved and where it’s going and little teases of the story and where we’re at with that. But I am proud of the work I’ve been doing on it. I think it’s such an interesting job to have, and for me, it’s fun to do. It can be really stressful as well at the same time, because you’re taking on such a monumental IP. And I am just there to be like, “Hey, we need this pinprick perfect.” Will we ever get something perfect? I don’t know. It’s probably impossible to get everyone’s expectations into one central pillar, but as someone who’s brought on to do this job, I’m right in the position where I need to be, and we’re poised to have something really cool.
When asked for clarification about who the people in place were that he was referring to, Jacksepticeye did confirm that the Bloodborne film has hit a key milestone in finding both its writer and director, who will be formally announced at a later time. The producer also assured that he would “be very worried if we weren’t even at that point,” particularly given animation “takes so long to do,” and therefore they’ve been dedicated to “get the building blocks in place to start moving the big pieces.”
On the note of animation being the right medium for adapting Bloodborne instead of live-action, Jacksepticeye confessed that “it would be faster” to do the latter, but would “probably” not be better, as the creative team has “pie in the sky dreams” of taking FromSoftware’s source material and “making a huge story.”
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The producer further acknowledged the film’s development alongside fellow FromSoftware title Elden Ring getting a film adaptation at A24, sharing that, while he doesn’t know the specifics of the live-action production, his belief is that “I don’t think they’re doing [the entirety]” of the game, as it would “cost you $600 million” to fully realize the George R.R. Martin-co-written game on screen:
Jacksepticeye: It’s just the amount of time, effort, pieces moving, the amount of financials needed in place. Is it even a smart decision to do it live-action at that point, when there’s a lot of stuff that you’d be able to do in animation that you can’t do in live-action, or you wouldn’t nail down? I think Bloodborne specifically is poised to do that well because there are so many otherworldly aspects in that that would just be so cool to be able to blow the doors off animated rather than being like, “Okay, put you in front of a green screen and let’s hope for the best.” Now we can really whittle it down into something cool.
</blockquote>Jacksepticeye: It’s just the amount of time, effort, pieces moving, the amount of financials needed in place. Is it even a smart decision to do it live-action at that point, when there’s a lot of stuff that you’d be able to do in animation that you can’t do in live-action, or you wouldn’t nail down? I think Bloodborne specifically is poised to do that well because there are so many otherworldly aspects in that that would just be so cool to be able to blow the doors off animated rather than being like, “Okay, put you in front of a green screen and let’s hope for the best.” Now we can really whittle it down into something cool.
When asked about any inspirations being taken from the Elden Ring film, Jacksepticeye affirmed they’re doing so, along with taking their own path in its animated format. He did indicate, however, that Bloodborne will be releasing after the Alex Garland-led film, which is slated for a March 3, 2028 date, in which he and his team are sure to watch it and consider, “What did they do? What was their idea? Are we doing similar things?”
The producer further acknowledged that the overall structure of both FromSoftware games is similar, but that with Bloodborne being more of a “Victorian England” setting, pulling inspiration from the works of H.P. Lovecraft and Bram Stoker, it brings a very different tone to the proceedings. As such, they don’t want to “take influence too much” from the Elden Ring film in order not to “repeat the same things“:
Enjoying this article? Support our work with a small crypto donation.Jacksepticeye: If it comes out, people are going to be upset, happy, indifferent. It’s going to be a huge, wide gamut of what people enjoy about different things. So, hopefully, we give something people they don’t expect, give them something that’s interesting. And at the end of the day, it’s all [about] why are we adapting it? I don’t want to adapt something if we’re just going to tell the same stories with the same characters over and over and over again. Movies are a completely different medium than video games. What do movies do better than a game does? It’s passive versus interactive, so how do we push and pull with that and play with different ideas? I think I don’t want to be involved in an adaptation if it doesn’t feel like there’s a story worth telling within it or if it’s not a good idea.
</blockquote>Jacksepticeye: If it comes out, people are going to be upset, happy, indifferent. It’s going to be a huge, wide gamut of what people enjoy about different things. So, hopefully, we give something people they don’t expect, give them something that’s interesting. And at the end of the day, it’s all [about] why are we adapting it? I don’t want to adapt something if we’re just going to tell the same stories with the same characters over and over and over again. Movies are a completely different medium than video games. What do movies do better than a game does? It’s passive versus interactive, so how do we push and pull with that and play with different ideas? I think I don’t want to be involved in an adaptation if it doesn’t feel like there’s a story worth telling within it or if it’s not a good idea.
Much to Jacksepticeye’s points above, FromSoftware’s various games, particularly those under the dubbed SoulsBorne genre, have a similar structure in regard to character building, combat and resurrections, but have very different moods and enemy types that can fit different screen mediums. A good number of Elden Ring‘s bosses transform in grandiose fashion in a way that requires CGI, though they are still relatively humanistic that, compared to Bloodborne‘s eldritch-inspired foes, can be easier pulled off in live-action.
Beyond the difference in tones, the Bloodborne movie also has big shoes to fill in living up to fan expectations for the title. For starters, while there is both the Elden Ring adaptation currently in post-production and an anime expansion of Sekiro: Shadows Die Twice coming in January, there has not been any full-length adaptation of a FromSoftware game on screen.
Identify the cover art while scratching off as little foil as
possible.<a href="/register/" target="_blank" rel="noopener noreferrer">Sign in</a> to claim your place on the leaderboard! <a href="/register/" target="_blank" rel="noopener noreferrer">Sign in</a> to claim your place on the leaderboard!Additionally, unlike other of the studio’s titles, particularly Dark Souls and Elden Ring, Bloodborne has received very few official new releases in the decade since it released, with a handful of graphic novels and tabletop games being the only further dive into Yharnum. Given PlayStation execs also expressed uncertainty as recently as this past July about a PS5 remaster or sequel to the FromSoftware game, the film will be the first proper expansion of the beloved fantasy game.
Bloodborne
Bloodborne is an action RPG developed by FromSoftware. The player assumes control of a Hunter who must navigate the streets of the gothic city of Yharnam, contending with its hostile residents who have been transformed into bloodthirsty creatures by a plague-like disease. Seeking the source of the pestilence, the Hunter fights to uncover Yharnam’s secrets, facing horrifying beasts and cosmic entities along the way.
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