'Magic: The Gathering's First Movie Officially Gets Its Biggest Update Yet
Magic: The Gathering is one of the biggest names in collectible card games right now. The game, which was first introduced by Wizards of the Coast in 1993, has been a huge success in almost every realm it’s ever ventured into, but it’s struggled to get a screen adaptation out of the Graveyard. Now, however, the game’s first big-screen adaptation just took a big step forward, casting a Stranger Things star in its lead role.
Matt Johnson, the Canadian director who co-created Nirvanna The Band The Show and its big-screen spin-off, Nirvanna The Band The Show The Movie, will be handling the directing duties on the film. It’s an unusual choice for a high-fantasy franchise, but Johnson has been on a hot streak lately, with his Anthony Bourdain movie Tony garnering rave reviews. Johnson is also set to co-write the film with Noah Gardner and Aidan Fitzgerald, who penned the anthology thriller series Calls. He seems like he’ll be the first filmmaker to get the project over the finish line, after it’s spent over a decade in development; Wizards of the Coast parent company Hasbro has worked with a number of studios trying to make the film, including Universal, 20th Century Fox, and now Legendary Entertainment.
Now, Deadline reports that Maya Hawke will star in the big-screen version of Magic: The Gathering. She’s the first actor to be cast in the movie, which is said to be an ensemble film; however, her character will apparently be central to the movie, and Hawke was specifically approached for the role. It’s Hawke’s first major role since the much-heralded end of Stranger Things in January; although she joined the series in its third season, she became a key part of its ensemble.
Four worlds and four completely different ideas of what a good life
looks like. This is where you belong, what it would ask of you, and what you would get back in
return.
You belong somewhere old enough that the mountains have names and
somebody can still tell you who gave them. Middle-earth is for people who think the right
thing is worth doing even when it will not be finished in their lifetime.
- This is the only world on the list where doing good is understood as a very long defeat,
fought anyway, by people who will never see how it ends. - You are drawn to grandeur, to white cities and deep forges and the sense that almost
everything you touch is older than your entire family line. - The Rings of Power is set in the last good age before it all goes wrong, which gives
every quiet scene in it a slightly unbearable weight. - You would take the hard road, and you would take it on foot.
You want the sea, a crew, and absolutely nobody telling you where
you are allowed to go. The Grand Line is the world for people whose main ambition in life is
finding out what is over there.
- One Piece has run for decades on one very simple engine, which is a group of people who
each want something impossible and have decided to go and get it together. - You collect people. Your ideal crew is a set of misfits who were each written off
somewhere else before you turned up and offered them a better idea. - The world is enormous and deliberately ridiculous, and the emotional gut punches land
harder because of that rather than in spite of it. - You would set sail knowing the map runs out, which is more or less the entire point of
it.
You would rather be feared and useful than liked and useless. The
Continent is a world where the monsters are the straightforward part of the job and the
people are where it all gets complicated.
- Witchers get paid to do what nobody else will and resented for existing at all, which is
a trade most people would refuse and you would probably accept. - You have no real illusions about which side is the good one, largely because on the
Continent that question tends to have a disappointing answer. - The best of these stories are not about the fighting. They are about somebody with a
rigid code being repeatedly cornered into caring about people. - You would take the coin, finish the job properly, and be out of town before the story
got told wrong.
You want the myths to be real and loose in the actual world, and
you want to find out at about thirteen that you were never anywhere near as ordinary as
everybody kept telling you.
- Percy Jackson takes the oldest stories we have and drops them into car parks and diners,
which makes the gods considerably funnier and a great deal worse. - You would be the kid every school gave up on, who turns out to have been built for
something nobody thought to test for. - The series is genuinely about friendship rather than destiny, and it says so out loud
every time a prophecy tries to get in the way. - Camp Half-Blood is the real fantasy here: a place where the thing that made you
difficult everywhere else is the thing that makes you belong.
What’s Next for Maya Hawke?
After a supporting role in the dystopian romantic comedy One Night Only earlier this year, Hawke is set to play the challenger Wiress (a role originally played by Amanda Plummer) in The Hunger Games: Sunrise on the Reaping this fall. Next year, she’ll star alongside Lewis Pullman in the fantasy romantic comedy Wishful Thinking. She’s also slated to star with Kerry Condon in The God of the Woods, a miniseries adaptation of the best-selling Liz Moore mystery novel.
Magic: The Gathering is in development; no release date has yet been announced. Stay tuned to Collider for future updates.
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