‘Dungeons & Dragons’ x ‘World of Warcraft’ Crossover Hit With Major Delay
Feel free to connect with him or check out his work. He’s everywhere — Upwork, YouTube, Spotify, SoundCloud, Collider, LinkedIn, Instagram.
It leaves a very bad taste to place an order for something during pre-orders to get it early, only for the early release to get jammed. That seems to have happened to Dungeons & Dragons‘ upcoming crossover with World of Warcraft. Fans who made the pre-order for early access seem frustrated in the comment sections but the ones affected for sure probably don’t even know they’re affected yet.
On October 27, the official D&D website and X handle revealed that “due to unforeseen shipping delays, some North American game stores may receive select physical products after the Early Access date.” However, it’s important to note that November 3 was meant to be the early-access date to direct buyers toward physical stores and the original global November 17 rollout remains unaffected.
So the news essentially means that most stores will still get the early-access on time, except some local hobby/game stores which may receive customers’ physical preorders after the November 3 Early Access date. The delay isn’t definite and the press release clearly states that whatever gets jammed will be solved “on or around November 17.” The exact reason for the delay has not been clarified in detail and it’s being referred to as an “unexpected shipping delay” for specific items.
Four worlds and four completely different ideas of what a good life
looks like. This is where you belong, what it would ask of you, and what you would get back in
return.
You belong somewhere old enough that the mountains have names and
somebody can still tell you who gave them. Middle-earth is for people who think the right
thing is worth doing even when it will not be finished in their lifetime.
- This is the only world on the list where doing good is understood as a very long defeat,
fought anyway, by people who will never see how it ends. - You are drawn to grandeur, to white cities and deep forges and the sense that almost
everything you touch is older than your entire family line. - The Rings of Power is set in the last good age before it all goes wrong, which gives
every quiet scene in it a slightly unbearable weight. - You would take the hard road, and you would take it on foot.
You want the sea, a crew, and absolutely nobody telling you where
you are allowed to go. The Grand Line is the world for people whose main ambition in life is
finding out what is over there.
- One Piece has run for decades on one very simple engine, which is a group of people who
each want something impossible and have decided to go and get it together. - You collect people. Your ideal crew is a set of misfits who were each written off
somewhere else before you turned up and offered them a better idea. - The world is enormous and deliberately ridiculous, and the emotional gut punches land
harder because of that rather than in spite of it. - You would set sail knowing the map runs out, which is more or less the entire point of
it.
You would rather be feared and useful than liked and useless. The
Continent is a world where the monsters are the straightforward part of the job and the
people are where it all gets complicated.
- Witchers get paid to do what nobody else will and resented for existing at all, which is
a trade most people would refuse and you would probably accept. - You have no real illusions about which side is the good one, largely because on the
Continent that question tends to have a disappointing answer. - The best of these stories are not about the fighting. They are about somebody with a
rigid code being repeatedly cornered into caring about people. - You would take the coin, finish the job properly, and be out of town before the story
got told wrong.
You want the myths to be real and loose in the actual world, and
you want to find out at about thirteen that you were never anywhere near as ordinary as
everybody kept telling you.
- Percy Jackson takes the oldest stories we have and drops them into car parks and diners,
which makes the gods considerably funnier and a great deal worse. - You would be the kid every school gave up on, who turns out to have been built for
something nobody thought to test for. - The series is genuinely about friendship rather than destiny, and it says so out loud
every time a prophecy tries to get in the way. - Camp Half-Blood is the real fantasy here: a place where the thing that made you
difficult everywhere else is the thing that makes you belong.
The Press Release Provides a List of Specifically Affected Products
The shipping notice identifies eight physical products from the release that could miss the November 3 Early Access window. The Dungeons & Dragons: World of Warcraft Gameplay Expansion, its alternate-art cover, the Collector’s Edition Gameplay Expansion, the Dungeon Master’s Screen, the Icecrown Citadel Adventure Map Pack, the promotional Murloc Mini, and the two Official Miniatures sets for the Horde and Alliance.
Not all eight appear equally affected, though. Wizards says the core Gameplay Expansion books and Murloc Mini may arrive only a few days late at some stores, while many retailers are still expected to receive them on time. The biggest disruption concerns the Horde and Alliance miniature packs, which are currently expected to reach affected stores on or around November 17, effectively wiping out most or all of their two-week Early Access advantage.
Wizards nevertheless expects every listed product to be available around the unchanged global release date. Stay tuned to Collider for more updates.
Discover more from NAIRAVOICE.COM.NG
Subscribe to get the latest posts sent to your email.