A Brand-New J.R.R Tolkien Lord of the Rings Book Is Officially Releasing This Month
J.R.R Tolkien created the world of Middle Earth through his love of language, his ability to weave the fantastical idea of elves and wizards with a quest for power, and brought us both The Hobbit and The Lord of the Rings. Now, 87 years after its release, The Hobbit is getting a new kind of release for fans to enjoy: A collection that brings The Hobbit to life as a graphic novel! The Hobbit: A Graphic Novel brings the three issue comic to collectors with new images and more.
Originally released in 1989 as a three-part comic series, now fans can own the full graphic novel version of it. Chuck Dixon had the difficult task of adapting Tolkien’s work in The Hobbit into a comic back then with beautiful artwork by David T. Wenzel. Released by Eclipse Comics originally, the new release allows fans to have a complete collection of Dixon and Wenzel’s work with bonus content for fans of Tolkien and The Hobbit.
The Hobbit: A Graphic Novel is set to release on November 11 and the new take on Tolkien’s classic will bring fans a new way to explore the story of The Hobbit. You can read more about it here: “This comprehensive edition collects the three-issue series originally published by Eclipse Comics and thereafter augmented with many pages of additional artwork and improvements. Carefully abridged from Tolkien’s classic fantasy novel, and brought thrillingly to life with striking, evocative art by David Wenzel, this graphic novel is a perennial delight to Hobbit fans old and new.” Fans will also get new artwork when they purchase The Hobbit: A Graphic Novel.
Four worlds and four completely different ideas of what a good life
looks like. This is where you belong, what it would ask of you, and what you would get back in
return.
You belong somewhere old enough that the mountains have names and
somebody can still tell you who gave them. Middle-earth is for people who think the right
thing is worth doing even when it will not be finished in their lifetime.
- This is the only world on the list where doing good is understood as a very long defeat,
fought anyway, by people who will never see how it ends. - You are drawn to grandeur, to white cities and deep forges and the sense that almost
everything you touch is older than your entire family line. - The Rings of Power is set in the last good age before it all goes wrong, which gives
every quiet scene in it a slightly unbearable weight. - You would take the hard road, and you would take it on foot.
You want the sea, a crew, and absolutely nobody telling you where
you are allowed to go. The Grand Line is the world for people whose main ambition in life is
finding out what is over there.
- One Piece has run for decades on one very simple engine, which is a group of people who
each want something impossible and have decided to go and get it together. - You collect people. Your ideal crew is a set of misfits who were each written off
somewhere else before you turned up and offered them a better idea. - The world is enormous and deliberately ridiculous, and the emotional gut punches land
harder because of that rather than in spite of it. - You would set sail knowing the map runs out, which is more or less the entire point of
it.
You would rather be feared and useful than liked and useless. The
Continent is a world where the monsters are the straightforward part of the job and the
people are where it all gets complicated.
- Witchers get paid to do what nobody else will and resented for existing at all, which is
a trade most people would refuse and you would probably accept. - You have no real illusions about which side is the good one, largely because on the
Continent that question tends to have a disappointing answer. - The best of these stories are not about the fighting. They are about somebody with a
rigid code being repeatedly cornered into caring about people. - You would take the coin, finish the job properly, and be out of town before the story
got told wrong.
You want the myths to be real and loose in the actual world, and
you want to find out at about thirteen that you were never anywhere near as ordinary as
everybody kept telling you.
- Percy Jackson takes the oldest stories we have and drops them into car parks and diners,
which makes the gods considerably funnier and a great deal worse. - You would be the kid every school gave up on, who turns out to have been built for
something nobody thought to test for. - The series is genuinely about friendship rather than destiny, and it says so out loud
every time a prophecy tries to get in the way. - Camp Half-Blood is the real fantasy here: a place where the thing that made you
difficult everywhere else is the thing that makes you belong.
It Is a Great Time to Love the World J.R.R. Tolkien Built
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Image via Prime video</figure>
The graphic novel is set to release on the same day as The Lord of the Rings: The Rings of Power Season 3, which follows Galadriel (Morfydd Clark) as she fights alongside her fellow elves and the people of Middle Earth against Sauron (Charlie Vickers) on his quest to build the one ring to rule them all. Based on the appendices of The Lord of the Rings, the series has expanded what fans know of Sauron, the rings, and what led to Frodo and his fellow hobbits taking their journey to Mordor.
Celebrate all things Lord of the Rings by getting your copy of The Hobbit: A Graphic Novel when it is released on November 11.
The Hobbit: An Unexpected Journey
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Bilbo Baggins
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Gandalf the Grey
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Thorin Oakenshield
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James Nesbitt
Bofur
A reluctant Hobbit, Bilbo Baggins, sets out to the Lonely Mountain with a spirited group of dwarves to reclaim their mountain home, and the gold within it from the dragon Smaug.
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